"VertexLitGeneric" { "$baseTexture" "models\weapons\V_FlareGun\flaregun_sheet" "$bumpmap" "models\weapons\V_FlareGun\flaregun_normal" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 // "$envmapcontrast" 1 // "$envmaptint" "[ 0.5 0.5 0.5 ]" }